The first one I encountered I had to replay around ten times to get lucky enough to win (combat is random), but the second. Why the developer would have included something like that I cannot imagine. These, story-irrelevant, encounters are sometimes absolutely lethal, unskippable, unwinnable slaughters. The random game mechanics remove most skill interaction which is greatly frustrating, but would have been livable, were it not for unvoidable midbosses.
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